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Minetest (server) is a near-infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft, and the like.


Supported Architectures

We utilise the docker manifest for multi-platform awareness. More information is available from docker here and our announcement here.

Simply pulling should retrieve the correct image for your arch, but you can also pull specific arch images via tags.

The architectures supported by this image are:

Architecture Available Tag
x86-64 amd64-<version tag>
arm64 arm64v8-<version tag>

Application Setup

You can find the world maps, mods folder and config files in /config/.minetest.

If you want to override the advertised port, ensure you add --port in your CLI_ARGS AND ensure the internal port reflects the change, ie; if you set your advertised port to 40000 with --port 40000 then your ports declaration should be 40000:40000/udp

Client and server must be the same version, please browse the tags here to pull the appropriate version for your server:

Bundled Games

As per upstream request this image no longer includes minetest_game, so if required you will need to either install via ContentDB or download it from their repo and copy to /config/.minetest/games/minetest


To help you get started creating a container from this image you can either use docker-compose or the docker cli.

    container_name: minetest
      - PUID=1000
      - PGID=1000
      - TZ=Etc/UTC
      - "CLI_ARGS=--gameid devtest" #optional
      - /path/to/minetest/data:/config/.minetest
      - 30000:30000/udp
    restart: unless-stopped

docker cli (click here for more info)

docker run -d \
  --name=minetest \
  -e PUID=1000 \
  -e PGID=1000 \
  -e TZ=Etc/UTC \
  -e CLI_ARGS="--gameid devtest" `#optional` \
  -p 30000:30000/udp \
  -v /path/to/minetest/data:/config/.minetest \
  --restart unless-stopped \


Containers are configured using parameters passed at runtime (such as those above). These parameters are separated by a colon and indicate <external>:<internal> respectively. For example, -p 8080:80 would expose port 80 from inside the container to be accessible from the host's IP on port 8080 outside the container.

Ports (-p)

Parameter Function
30000/udp Port Minetest listens on (UDP).

Environment Variables (-e)

Env Function
PUID=1000 for UserID - see below for explanation
PGID=1000 for GroupID - see below for explanation
TZ=Etc/UTC specify a timezone to use, see this list.
CLI_ARGS=--gameid devtest Optionally specify any CLI variables you want to launch the app with

Volume Mappings (-v)

Volume Function
/config/.minetest Where minetest stores config files and maps etc.

Miscellaneous Options

Parameter Function

Environment variables from files (Docker secrets)

You can set any environment variable from a file by using a special prepend FILE__.

As an example:

-e FILE__MYVAR=/run/secrets/mysecretvariable

Will set the environment variable MYVAR based on the contents of the /run/secrets/mysecretvariable file.

Umask for running applications

For all of our images we provide the ability to override the default umask settings for services started within the containers using the optional -e UMASK=022 setting. Keep in mind umask is not chmod it subtracts from permissions based on it's value it does not add. Please read up here before asking for support.

User / Group Identifiers

When using volumes (-v flags), permissions issues can arise between the host OS and the container, we avoid this issue by allowing you to specify the user PUID and group PGID.

Ensure any volume directories on the host are owned by the same user you specify and any permissions issues will vanish like magic.

In this instance PUID=1000 and PGID=1000, to find yours use id your_user as below:

id your_user

Example output:

uid=1000(your_user) gid=1000(your_user) groups=1000(your_user)

Docker Mods

Docker Mods Docker Universal Mods

We publish various Docker Mods to enable additional functionality within the containers. The list of Mods available for this image (if any) as well as universal mods that can be applied to any one of our images can be accessed via the dynamic badges above.

Support Info

  • Shell access whilst the container is running:

    docker exec -it minetest /bin/bash
  • To monitor the logs of the container in realtime:

    docker logs -f minetest
  • Container version number:

    docker inspect -f '{{ index .Config.Labels "build_version" }}' minetest
  • Image version number:

    docker inspect -f '{{ index .Config.Labels "build_version" }}'

Updating Info

Most of our images are static, versioned, and require an image update and container recreation to update the app inside. With some exceptions (noted in the relevant, we do not recommend or support updating apps inside the container. Please consult the Application Setup section above to see if it is recommended for the image.

Below are the instructions for updating containers:

Via Docker Compose

  • Update images:

    • All images:

      docker-compose pull
    • Single image:

      docker-compose pull minetest
  • Update containers:

    • All containers:

      docker-compose up -d
    • Single container:

      docker-compose up -d minetest
  • You can also remove the old dangling images:

    docker image prune

Via Docker Run

  • Update the image:

    docker pull
  • Stop the running container:

    docker stop minetest
  • Delete the container:

    docker rm minetest
  • Recreate a new container with the same docker run parameters as instructed above (if mapped correctly to a host folder, your /config folder and settings will be preserved)

  • You can also remove the old dangling images:

    docker image prune

Image Update Notifications - Diun (Docker Image Update Notifier)


We recommend Diun for update notifications. Other tools that automatically update containers unattended are not recommended or supported.

Building locally

If you want to make local modifications to these images for development purposes or just to customize the logic:

git clone
cd docker-minetest
docker build \
  --no-cache \
  --pull \
  -t .

The ARM variants can be built on x86_64 hardware using multiarch/qemu-user-static

docker run --rm --privileged multiarch/qemu-user-static:register --reset

Once registered you can define the dockerfile to use with -f Dockerfile.aarch64.


  • 01.06.24: - Rebase to Alpine 3.20.
  • 12.05.24: - Unpin irrlicht, enable IPv6 support in default conf.
  • 10.05.24: - Enable PostgreSQL backend and fix libspatialindex branch name.
  • 26.01.24: - Temporarily pin irrlicht to continue building pending a bugfix release.
  • 23.12.23: - Rebase to Alpine 3.19.
  • 12.07.23: - Rebase to Alpine 3.18, remove minetest_game.
  • 06.07.23: - Deprecate armhf. As announced here
  • 09.04.23: - Build logic changes to copy devtest to default games.
  • 17.03.23: - Fix CLI_ARGS example in readme.
  • 23.02.23: - Rebase to Alpine 3.17, migrate to s6v3.
  • 06.08.22: - Update irrlicht deps.
  • 02.05.22: - Allow specifying the advertised port.
  • 17.03.22: - Install forked irrlicht, add zstd.
  • 19.01.22: - Rebasing to alpine 3.15.
  • 02.06.20: - Rebasing to alpine 3.12.
  • 19.12.19: - Rebasing to alpine 3.11.
  • 12.07.19: - Bugfix to support multiple CLI variables.
  • 28.06.19: - Rebasing to alpine 3.10.
  • 03.06.19: - Adding custom cli vars to options.
  • 23.03.19: - Switching to new Base images, shift to arm32v7 tag.
  • 04.03.19: - Rebase to alpine 3.9 to compile 5.0.0 minetest with new build args.
  • 14.01.19: - Add pipeline logic and multi arch.
  • 08.08.18: - Rebase to alpine 3.8, build from latest release tag instead of master.
  • 03.01.18: - Deprecate cpu_core routine lack of scaling.
  • 08.12.17: - Rebase to alpine 3.7.
  • 30.11.17: - Use cpu core counting routine to speed up build time.
  • 26.05.17: - Rebase to alpine 3.6.
  • 14.02.17: - Rebase to alpine 3.5.
  • 25.11.16: - Rebase to alpine linux, move to main repo.
  • 27.02.16: - Bump to latest version.
  • 19.02.16: - Change port to UDP, thanks to slashopt for pointing this out.
  • 15.02.16: - Make minetest app a service.
  • 01.02.16: - Add lua-socket dependency.
  • 06.11.15: - Initial Release.