Minetest (server) is a near-infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft, and the like.

Supported Architectures

We utilise the docker manifest for multi-platform awareness. More information is available from docker here and our announcement here.
Simply pulling should retrieve the correct image for your arch, but you can also pull specific arch images via tags.
The architectures supported by this image are:
amd64-<version tag>
arm64v8-<version tag>
arm32v7-<version tag>

Application Setup

You can find the world maps, mods folder and config files in /config/.minetest.
If you want to override the advertised port, ensure you add --port in your CLI_ARGS AND ensure the internal port reflects the change, ie; if you set your advertised port to 40000 with --port 40000 then your ports declaration should be 40000:40000/udp
Client and server must be the same version, please browse the tags here to pull the appropriate version for your server:


To help you get started creating a container from this image you can either use docker-compose or the docker cli.
version: "2.1"
container_name: minetest
- PUID=1000
- PGID=1000
- TZ=Etc/UTC
- "CLI_ARGS=--gameid minetest --port 30000" #optional
- /path/to/data:/config/.minetest
- 30000:30000/udp
restart: unless-stopped
docker run -d \
--name=minetest \
-e PUID=1000 \
-e PGID=1000 \
-e TZ=Etc/UTC \
-e CLI_ARGS="--gameid minetest --port 30000" `#optional` \
-p 30000:30000/udp \
-v /path/to/data:/config/.minetest \
--restart unless-stopped \


Docker images are configured using parameters passed at runtime (such as those above). These parameters are separated by a colon and indicate <external>:<internal> respectively. For example, -p 8080:80 would expose port 80 from inside the container to be accessible from the host's IP on port 8080 outside the container.

Ports (-p)

Port Minetest listens on.

Environment Variables (-e)

for UserID - see below for explanation
for GroupID - see below for explanation
specify a timezone to use, see this list.
CLI_ARGS=--gameid minetest --port 30000
Optionally specify any CLI variables you want to launch the app with

Volume Mappings (-v)

Where minetest stores config files and maps etc.

Miscellaneous Options

Environment variables from files (Docker secrets)

You can set any environment variable from a file by using a special prepend FILE__.
As an example:
-e FILE__PASSWORD=/run/secrets/mysecretpassword
Will set the environment variable PASSWORD based on the contents of the /run/secrets/mysecretpassword file.

Umask for running applications

For all of our images we provide the ability to override the default umask settings for services started within the containers using the optional -e UMASK=022 setting. Keep in mind umask is not chmod it subtracts from permissions based on it's value it does not add. Please read up here before asking for support.

User / Group Identifiers

When using volumes (-v flags), permissions issues can arise between the host OS and the container, we avoid this issue by allowing you to specify the user PUID and group PGID.
Ensure any volume directories on the host are owned by the same user you specify and any permissions issues will vanish like magic.
In this instance PUID=1000 and PGID=1000, to find yours use id user as below:
$ id username
uid=1000(dockeruser) gid=1000(dockergroup) groups=1000(dockergroup)

Docker Mods

We publish various Docker Mods to enable additional functionality within the containers. The list of Mods available for this image (if any) as well as universal mods that can be applied to any one of our images can be accessed via the dynamic badges above.

Support Info

  • Shell access whilst the container is running:
    • docker exec -it minetest /bin/bash
  • To monitor the logs of the container in realtime:
    • docker logs -f minetest
  • Container version number
    • docker inspect -f '{{ index .Config.Labels "build_version" }}' minetest
  • Image version number
    • docker inspect -f '{{ index .Config.Labels "build_version" }}'


  • 09.04.23: - Build logic changes to copy devtest to default games.
  • 17.03.23: - Fix CLI_ARGS example in readme.
  • 23.02.23: - Rebase to Alpine 3.17, migrate to s6v3.
  • 06.08.22: - Update irrlicht deps.
  • 02.05.22: - Allow specifying the advertised port.
  • 17.03.22: - Install forked irrlicht, add zstd.
  • 19.01.22: - Rebasing to alpine 3.15.
  • 02.06.20: - Rebasing to alpine 3.12.
  • 19.12.19: - Rebasing to alpine 3.11.
  • 12.07.19: - Bugfix to support multiple CLI variables.
  • 28.06.19: - Rebasing to alpine 3.10.
  • 03.06.19: - Adding custom cli vars to options.
  • 23.03.19: - Switching to new Base images, shift to arm32v7 tag.
  • 04.03.19: - Rebase to alpine 3.9 to compile 5.0.0 minetest with new build args.
  • 14.01.19: - Add pipeline logic and multi arch.
  • 08.08.18: - Rebase to alpine 3.8, build from latest release tag instead of master.
  • 03.01.18: - Deprecate cpu_core routine lack of scaling.
  • 08.12.17: - Rebase to alpine 3.7.
  • 30.11.17: - Use cpu core counting routine to speed up build time.
  • 26.05.17: - Rebase to alpine 3.6.
  • 14.02.17: - Rebase to alpine 3.5.
  • 25.11.16: - Rebase to alpine linux, move to main repo.
  • 27.02.16: - Bump to latest version.
  • 19.02.16: - Change port to UDP, thanks to slashopt for pointing this out.
  • 15.02.16: - Make minetest app a service.
  • 01.02.16: - Add lua-socket dependency.
  • 06.11.15: - Initial Release.